About me
Felipe Salgado
Hi, I’m Felipe, a 3D animator based in Canada, focused on character animation.
I create expressive characters that feel natural and engaging, aiming to build a strong connection with the audience. My work is grounded in researching strong references, applying animation principles, refining timing, and staying open to feedback to push each project further.
Outside of my work, I enjoy capturing moments on video, experimenting with different cameras and editing techniques, and constantly learning new tools.
Discover My Journey
From 3D animator to student ambassador, my career has been marked by a passion for creativity and leadership. Blending storytelling, structure, and motion into every project.
Student Ambassador
Algonquin College
2024 - 2026
Student Ambassador
Algonquin College
2024 - 2026
Student Ambassador
Algonquin College
2024 - 2026
Volunteer OIAF
OIAF
2025
Volunteer OIAF
OIAF
2025
Volunteer OIAF
OIAF
2025
Multimedia Assistant
Summerc Solutions
Jun 2023 - Dec 2023
Multimedia Assistant
Summerc Solutions
Jun 2023 - Dec 2023
Multimedia Assistant
Summerc Solutions
Jun 2023 - Dec 2023
Higher Education - Animation Diploma
Algonquin College
2024 - 2026
Higher Education - Animation Diploma
Algonquin College
2024 - 2026
Higher Education - Animation Diploma
Algonquin College
2024 - 2026
My Tech Stack
I build with intention. Each tool supports how I think and design.

Maya
My creative playground for building 3D animations, modeling, lighting and rendering.

Toon Boom Harmony
Where I do 2D animations frame by frame, with rigs and where I plan my animations before converting them to 3D.

Photoshop
My go for illustrations, editing poster and more.

Substance 3D Painter
My tool for adding textures and materials to 3D models.

Adobe Premier
To edit animations and videos, correcting audio and color values.









Animate with Strategy and Intention
My process blends strategy and creativity to bring ideas to life through 3D animation—transforming concepts into dynamic visual experiences that communicate your message in a clear, engaging, and memorable way.
01.
Research & Reference
In this phase, I gather video reference, studing real movement, and analyze timing, weight, and intention. This helps me determine the intention and style of the animation.
01.
Research & Reference
In this phase, I gather video reference, studing real movement, and analyze timing, weight, and intention. This helps me determine the intention and style of the animation.

02.
PLANNING & BLOCKING
I break down the action and block the main poses. This stage defines the timing, storytelling, and overall flow of the animation.
02.
PLANNING & BLOCKING
I break down the action and block the main poses. This stage defines the timing, storytelling, and overall flow of the animation.

03.
Feedback & Refinement
Communication is key. I review the work, gather feedback, and make adjustments. This helps refine the idea and push the animation further.
03.
Feedback & Refinement
Communication is key. I review the work, gather feedback, and make adjustments. This helps refine the idea and push the animation further.
03.
Feedback & Refinement
Communication is key. I review the work, gather feedback, and make adjustments. This helps refine the idea and push the animation further.
04.
Polish
I focus on details like overlaps, secondary motion, and subtle adjustments. Everything is pushed to make the performance feel alive.
04.
Polish
I focus on details like overlaps, secondary motion, and subtle adjustments. Everything is pushed to make the performance feel alive.
04.
Polish
I focus on details like overlaps, secondary motion, and subtle adjustments. Everything is pushed to make the performance feel alive.
05.
05. FINAL OUTPUT
I finalize fixing details and render the animation, making sure it reads clearly and communicates the idea effectively.
05.
05. FINAL OUTPUT
I finalize fixing details and render the animation, making sure it reads clearly and communicates the idea effectively.


Hi
Hi
Let's work together
About me
Felipe Salgado
Hi, I’m Felipe, a 3D animator based in Canada, focused on character animation.
I create expressive characters that feel natural and engaging, aiming to build a strong connection with the audience. My work is grounded in researching strong references, applying animation principles, refining timing, and staying open to feedback to push each project further.
Outside of my work, I enjoy capturing moments on video, experimenting with different cameras and editing techniques, and constantly learning new tools.
Discover My Journey
From 3D animator to student ambassador, my career has been marked by a passion for creativity and leadership. Blending storytelling, structure, and motion into every project.
Student Ambassador
Algonquin College
2024 - 2026
Student Ambassador
Algonquin College
2024 - 2026
Student Ambassador
Algonquin College
2024 - 2026
Volunteer OIAF
OIAF
2025
Volunteer OIAF
OIAF
2025
Volunteer OIAF
OIAF
2025
Multimedia Assistant
Summerc Solutions
Jun 2023 - Dec 2023
Multimedia Assistant
Summerc Solutions
Jun 2023 - Dec 2023
Multimedia Assistant
Summerc Solutions
Jun 2023 - Dec 2023
Higher Education - Animation Diploma
Algonquin College
2024 - 2026
Higher Education - Animation Diploma
Algonquin College
2024 - 2026
Higher Education - Animation Diploma
Algonquin College
2024 - 2026
My Tech Stack
I build with intention. Each tool supports how I think and design.

Maya
My creative playground for building 3D animations, modeling, lighting and rendering.

Toon Boom Harmony
Where I do 2D animations frame by frame, with rigs and where I plan my animations before converting them to 3D.

Photoshop
My go for illustrations, editing poster and more.

Substance 3D Painter
My tool for adding textures and materials to 3D models.

Adobe Premier
To edit animations and videos, correcting audio and color values.









Animate with Strategy and Intention
My process blends strategy and creativity to bring ideas to life through 3D animation—transforming concepts into dynamic visual experiences that communicate your message in a clear, engaging, and memorable way.
01.
Research & Reference
In this phase, I gather video reference, studing real movement, and analyze timing, weight, and intention. This helps me determine the intention and style of the animation.
01.
Research & Reference
In this phase, I gather video reference, studing real movement, and analyze timing, weight, and intention. This helps me determine the intention and style of the animation.

02.
PLANNING & BLOCKING
I break down the action and block the main poses. This stage defines the timing, storytelling, and overall flow of the animation.
02.
PLANNING & BLOCKING
I break down the action and block the main poses. This stage defines the timing, storytelling, and overall flow of the animation.

03.
Feedback & Refinement
Communication is key. I review the work, gather feedback, and make adjustments. This helps refine the idea and push the animation further.
03.
Feedback & Refinement
Communication is key. I review the work, gather feedback, and make adjustments. This helps refine the idea and push the animation further.
03.
Feedback & Refinement
Communication is key. I review the work, gather feedback, and make adjustments. This helps refine the idea and push the animation further.
04.
Polish
I focus on details like overlaps, secondary motion, and subtle adjustments. Everything is pushed to make the performance feel alive.
04.
Polish
I focus on details like overlaps, secondary motion, and subtle adjustments. Everything is pushed to make the performance feel alive.
04.
Polish
I focus on details like overlaps, secondary motion, and subtle adjustments. Everything is pushed to make the performance feel alive.
05.
05. FINAL OUTPUT
I finalize fixing details and render the animation, making sure it reads clearly and communicates the idea effectively.
05.
05. FINAL OUTPUT
I finalize fixing details and render the animation, making sure it reads clearly and communicates the idea effectively.


Hi
Hi
Let's work together
About me
Felipe Salgado
Hi, I’m Felipe, a 3D animator based in Canada, focused on character animation.
I create expressive characters that feel natural and engaging, aiming to build a strong connection with the audience. My work is grounded in researching strong references, applying animation principles, refining timing, and staying open to feedback to push each project further.
Outside of my work, I enjoy capturing moments on video, experimenting with different cameras and editing techniques, and constantly learning new tools.
Discover My Journey
From 3D animator to student ambassador, my career has been marked by a passion for creativity and leadership. Blending storytelling, structure, and motion into every project.
Student Ambassador
Algonquin College
2024 - 2026
Student Ambassador
Algonquin College
2024 - 2026
Student Ambassador
Algonquin College
2024 - 2026
Volunteer OIAF
OIAF
2025
Volunteer OIAF
OIAF
2025
Volunteer OIAF
OIAF
2025
Multimedia Assistant
Summerc Solutions
Jun 2023 - Dec 2023
Multimedia Assistant
Summerc Solutions
Jun 2023 - Dec 2023
Multimedia Assistant
Summerc Solutions
Jun 2023 - Dec 2023
Higher Education - Animation Diploma
Algonquin College
2024 - 2026
Higher Education - Animation Diploma
Algonquin College
2024 - 2026
Higher Education - Animation Diploma
Algonquin College
2024 - 2026
My Tech Stack
I build with intention. Each tool supports how I think and design.

Maya
My creative playground for building 3D animations, modeling, lighting and rendering.

Toon Boom Harmony
Where I do 2D animations frame by frame, with rigs and where I plan my animations before converting them to 3D.

Photoshop
My go for illustrations, editing poster and more.

Substance 3D Painter
My tool for adding textures and materials to 3D models.

Adobe Premier
To edit animations and videos, correcting audio and color values.









Animate with Strategy and Intention
My process blends strategy and creativity to bring ideas to life through 3D animation—transforming concepts into dynamic visual experiences that communicate your message in a clear, engaging, and memorable way.
01.
Research & Reference
In this phase, I gather video reference, studing real movement, and analyze timing, weight, and intention. This helps me determine the intention and style of the animation.
01.
Research & Reference
In this phase, I gather video reference, studing real movement, and analyze timing, weight, and intention. This helps me determine the intention and style of the animation.

02.
PLANNING & BLOCKING
I break down the action and block the main poses. This stage defines the timing, storytelling, and overall flow of the animation.
02.
PLANNING & BLOCKING
I break down the action and block the main poses. This stage defines the timing, storytelling, and overall flow of the animation.

03.
Feedback & Refinement
Communication is key. I review the work, gather feedback, and make adjustments. This helps refine the idea and push the animation further.
03.
Feedback & Refinement
Communication is key. I review the work, gather feedback, and make adjustments. This helps refine the idea and push the animation further.
03.
Feedback & Refinement
Communication is key. I review the work, gather feedback, and make adjustments. This helps refine the idea and push the animation further.
04.
Polish
I focus on details like overlaps, secondary motion, and subtle adjustments. Everything is pushed to make the performance feel alive.
04.
Polish
I focus on details like overlaps, secondary motion, and subtle adjustments. Everything is pushed to make the performance feel alive.
04.
Polish
I focus on details like overlaps, secondary motion, and subtle adjustments. Everything is pushed to make the performance feel alive.
05.
05. FINAL OUTPUT
I finalize fixing details and render the animation, making sure it reads clearly and communicates the idea effectively.
05.
05. FINAL OUTPUT
I finalize fixing details and render the animation, making sure it reads clearly and communicates the idea effectively.


Hi
Hi